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Harpoon 4.1

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This page tries to explain a bit of Harpoon Game history. It uses many sources including the books pictured and the Harpoon BattleBook 1991.

(Please note this is a work in progress, please feel free to help and make corrections)

For a link to a Computer Harpoon history go here

Pictures of a recent game being played at Origins 2005 here

Published by Clash of Arms


In 1978, Larry Bond was a young naval officer and first tried NAVTAG. Even though the data was classified and probably accurate, he considered the simulation unplayable. The designer of NAVTAG was Neil Byrne, a naval officer himself, and he told Larry Bond that the rules were kept deliberately vague as to encourage improvisation. Bond thought he could do better, and begin to create what is known as the Harpoon series of naval warfare simulations today.

At first he asked permission from the Navy to use parts of NAVTAG that he felt worked very well such as the damage model. The Navy refused due to copyright issues with NAVTAG's developer.

Using the only unclassified sources available to him at the time, Jane's All the World's Ships and Combat Fleets of the World, and his academic background (a bachelor's degree in quantitative methods) he created the Harpoon game system in one week. He used two simple formula's in his creation. the first, determined a ship's damage point value based on the ship's tonnage with some modifications to allow for ship type and construction methods. The second, determined the damage inflicted with a weapon system based on the warhead's weight.

For two years he tested this new system while at sea and just before leaving the Navy, he sent a copy to Dave Arneson the founder of Adventure games who offered to publish it. Harpoon was born.

  • Information above was taken from the Harpoon Battlebook, the Official Strategies and Tactics Guide.

The original board game that Started it all : Harpoon

Harpoon I(1981)

(2000 Copies)

The first printing of the Adventure Games publication issue of Harpoon was in 1981. Designed by Larry Bond LT. USNR, Illustrated by Jeff Thierault

Harpoon(I) starts with an example of a theoretical encounter between a Kashin class destroyer and a Knox class frigate as an introduction to the game.The first edition of the rules are only 19 pages and the Annex's an additional 38 pages, all in one single book.

The Rules

  • 1.0 Introduction
  • 2.0 Example
  • 3.0 Mechanics
  • 4.0 Movement
  • 5.0 Detection
  • 6.0 Combat
  • 7.0 Combat Results


  • Annex A - 146 Ship Data charts
  • Annex B - 78 Aircraft Data Charts
  • Annex C - Surface Gun Systems
  • Annex D - Anti-aircraft Gun Systems
  • Annex E - Surface to air Missile Systems
  • Annex F - Surface to Surface Missile Systems
  • Annex G - ASW Systems (Except Torpedos)
  • Annex H - Torpedos
  • Annex I - Air-to-surface Ordnance (excpet ASW)
  • Annex J - Search Radars
  • Annex K - Weapons Radars
  • Annex L - Sonars
  • Annex M - Weather
  • Annex N - Sources
  • Annex O - Abbreviations
  • Annex P - Sample U.S. Carrier Air Groups
  • Annex Q - Conversion Factors and Scales
  • Ship Illustrations: Tourville Class, Virgina Class, Charles F. Adams Class, Kara Class, Georges Leygues Class, Broadsword Class, Kashin Class, Colbert Class, O.H. Perry Class, Kiev Class, Spruance Class, County Class, Amazon Class.

Harpoon Resolution 502(1982)

(2000 Copies est.)

Harpoon Resolution 502 is a scenario designed to be used with the original 1981 version of the Harpoon rules. It models the crisis in the Falklands in April of 1982. The battle starts on 0001 EDT 27 April, 1982.

Resolution 502, 1982, Adventure Games Incorporated (2000 Copies est.) Ilustrated by Erin McKee Edited by David Arneson

NOTE: The Harpoon Battlebook says that says that there was 2000 original copies of Harpoon (First Edition) printed in April 1981. The HBB also says that there are two books to this issue, one a 36-page rule book and a 64-page Annex. Both copies that I have have the rules and Annex in one single issue as described earlier.

In 1982 Harpoon was awarded the wargaming's equivelent of the Academy Award, the H.G.Wells Award. It was during this time that Harpoon begins to receive strong support from the professional naval community.

Harpoon II

(2000 copies est.)

Design: Larry Bond

In 1984, the follow on called Harpoon (II) was published by Adventure Games. At this point Tom Clancy acknowledges that he found Harpoon invaluable in the work leading up to his first novel, "The Hunt for Red October".

Harpoon (II) was released by Adventure Games. It consisted of one 40-page book Volume I, one 48-page annex book Volume II.

Volume I

  • 1.0 Introduction
  • 2.0 Mechanics
  • 3.0 Plotting:Phase One
  • 4.0 Movement:Phases Two & Five
  • 5.0 Dectection:Phase Four
  • 6.0 Combat: Phases Three & Six
  • 7.0 Combat Resolution, Phases THree, Six, & Seven
  • Ship reference Chart, Player Log Sheet Master, Aircraft Operational Status Sheet Master

Volume II Ship , Aircraft, Weapon and Sensor Specifications

  • Annex A - 26 pages of Ship Data charts
  • Annex B - 8 pages of Aircraft Data Charts
  • Annex C - 1 page of Surface Gun Systems
  • Annex D - 1 page of surface missile systems
  • Annex E - 1/2 page of ASW Systems
  • Annex F - 1/2 page of Torpedos
  • Annex G - 2 pages of Air-to-Surface Ordnance
  • Annex H - 1/2 page of Air to Air Missiles
  • Annex I - 1/2 page of Nuclear Weapons Effects
  • Annex J - 1 page of Search Radars
  • Annex K - 2 pages of Weapons Radars
  • Annex L - 1 page of Air Radars
  • Annex M - 1 page of Search Sonars
  • Annex N - 1 page of Weather
  • Annex O - 1 page of Sources
  • Annex P - 1 page of Abbreviations
  • Annex Q - 1/2 page of Conversion Factors and Scales
  • Annex R - 1/2 page of U.S. Carrier Air Groups
  • Ship Illustrations: Tourville Class, Virgina Class, Charles F. Adams Class, Kara Class, Broadsword Class, Colbert Class, Kashin Class, Georges Leygues Class, O.H. Perry Class, Kynda Class, Spruance Class, County Class, Kiev Class, Amazon Class.

Larry Bond in the Designer's Notes of this version notes that what he had written about Modern Naval Warfare in the Harpoon (I) had proven to be valid. The War in the South Atlantic showed that "a single missile" can affect the course of a battle.

1985 - Adventure Games went out of business and Flying Buffalo now owns the rights to Harpoon. Flying Buffalo has no interest in promoting the Harpoon series and attempts to just sell off its Adventure Games inventory.

1986 - Marc Miller, a avid fan of the Harpoon series and one of the founders of Game Designers Workshop (GDW) purchases the rights to Harpoon from Flying Buffalo. Tom Clancy's second novel Red Storm Rising is published along with a co-author, Larry Bond. They both use the Harpoon system to wargame events during the books writing.

Harpoon Third Edition

(34,882 Copies in 16 Printings from 1987-1991, 1994)

Design: Larry Bond

(GDW) Published the Third Edition Rules, an updated and rewritten, along with the first supplement to the Harpoon system, Battles of the Third World War written by Larry Bond, with a collection of ready to play scenarios.

Harpoon boxed set Harpoon -- in its most recognizable form -- was released in its 3rd edition by GDW. Tom Clancy and Larry Bond were fascinated by several questions:

  • Can Trans-Atlantic convoys survive in the modern missile era?
  • Who has the advantage in US/Soviet submarine warfare?
  • Are US carriers fortresses, or an Achille's Heel?

They gamed out numerous scenarios, and this experience would later inspire Tom Clancy's novel Red Storm Rising. GDW scored quite a coup by developing this soon-to-be popular naval wargame in 1987.

A full set contains:

  • 180 counters
  • Game Rules Book
  • Data Annex Book
  • Scenario Book
  • 2 Player Charts


  • In the Gulf of Sidra, US/Libyan Surface
    • In this scenario a dipicts an attack during a period of tension on a US destroyer (USS Caron) in the Gulf of Sidra by two Libyan Osa II PTM's.
  • The Norwegian Deeps, US/Soviet ASW
  • Vampires in the Sky, US/Soviet Missile
  • One Day in the Atlantic, US/Soviet ASW
  • Over the North Sea, UK/Soviet Air
  • Between Ascension and San Carlos, UK/Argentina Surface
  • The First Team, Soviet/US CV
  • In The Barents Sea, US/Soviet ASW
  • North of Iceland, UK/Soviet ASW
  • Keflavik Turkey Shoot, NATO/Soviet Air
  • The Hundred Fathom Curve, US/Soviet Sub-to-sub

1990 - Harpoon wins Wargame of the Year - Computer Gaming World.

The Second Battleset, North Atlantic Convoy is released.

In December, the Macintosh and Amiga versions are released as well as the 3rd Battleset, The Mediterranean Conflict.

Harpoon Third Edition - Battles of the Third World War

(13,541 Copies in 3 Printings 1987,88,90)

The first Harpoon supplemental addition to the Harpoon series. "Battles of the Third World War"

Design: Larry Bond
Development: Marc W. Miller

Battles of the Third World War is a compilation of 15 scenarios set in North Atlantic theatre of a hypothetical World War III.

"In the North Atlantic theater of a hypothetical Third World War, the naval action will be fast and furious. NATO ships, submarines, and aircraft will clash again and again with Soviet naval forces in a struggle for control of the seas and an advantage in the many battlefields of the war.

"This book of 15 naval wargame scenarios for Harpoon provides modern naval wargame players with ready-made encounters to test their own naval strategies in contemporary situations."

Battles of the Third World War Scenarios

  • Tattletale (Opening Moves)
  • Surface Contacts (Opening Moves)
  • The Russians are Coming (Opening Moves)
  • Bear Hug (Opening Moves)
  • Ambush (Opening Moves)
  • Power Sweep (Opening Moves)
  • Whose Minefield? (Convoy Period)
  • Incoming Mail (Convoy Period)
  • Get the Kiev! (Convoy Period)
  • The Experiment (Convoy Period)
  • Icepick (Convoy Period)
  • Reenforcements (Convoy Period)
  • Hammer and Anvil (Power Projection)
  • The Bastion (Power Projection)
  • Lone Wolf (Power Projection)

In 1990 an Update to the boardgame series came forward,

Harpoon 3rd Edition Rules - Data Annex 1991

(20,543 Copies in 4 Printings 1990-92, 1994)

Data Annex: 1990-91 Edition (Harpoon Naval War Game) Author Name: Larry Bond, Steve Venters

|Author Name: Larry Bond, Marc Miller, Steve Venters Design: Marc W. Miller

Harpoon Third Edition - Ship Forms

(13,200 Copies in 2 Printings 1988-89)

In 1988 Ship Forms was published.

Author:Larry Bond, Marc Miller, Steve Venters
Design: Marc W. Miller

"The joys of naval wargaming are in the chase and battle. The tension of not knowing the adversary's exact force structure reproduces an essential feature of real-world naval action. The moment of truth comes when the battle is joined.

"This book is published to provide materials to make both the chase and the battle easy-to-produce and easy-to-play parts of Harpoon. It does so by providing two things: Prepared ship and aircraft forms, and a scenario generator."

Harpoon Third Edition - Sub Forms

(10,575 Copies in 2 Printings 1989-90)

In 1989 Sub Forms was published.

This module has many prepared forms of the Submarine classes in use at the time and updated information to supersede the third edition of Harpoon. Sub Forms Dozens of world's submarines are detailed in this accessory.

Harpoon Third Edition - ASW Forms

(8,300 Copies in 2 Printings 1990-91)

In 1990, the "ASW Forms"was published.

"ASW Forms" addresses some of the ships, aircraft, and submarines deployed in the anti-submarine role in the modern navies of the world.

ASW Forms "ASW Forms provides materials for Harpoon scenarios involving antisubmarine warfare. The prepared forms in this module cover a variety of modern ships, submarines, and aircraft. The scenario generator produces Harpoon naval battle situations from around the world>"

Design: Marc W. Miller

Harpoon Third Edition - South Atlantic War

(5226 Copies)

In 1991,South Atlantic War was published.

South Atlantic War: Conflict in the Falklands/Malvinas, 1982 "In 1982, the UK and Argentina came to blows over possession of the Falkland Islands. Their war grew into the largest naval conflict since World War II. South Atlantic War is a detailed (136 pages) resource for Harpoon naval scenarios which reproduce the tension and the tactics of modern naval warfare."

  • 24 accurate scenarios
  • Over 60 pregenerated ship and aircraft status sheets.
  • Detailed historical background
  • Full orders of battle.

Design: Ed Kettler

South Atlantic War Scenarios

  • Invasion of South Georgia
  • Radar Contact!
  • Black Buck One
  • Air Strike, Port Stanley
  • Lombado's Trident
  • Stalking the Belgrano
  • Blockade Runner
  • Sheffield is Hit!
  • Surface Action, Guns!
  • The Lone Hunter
  • Operation Sutton
  • San Carlos Waters
  • Protecting the Buildup
  • Big Game Hunting
  • Duelling Electrons
  • Herky Bomber
  • Disaster at Bluff Cove
  • Argentine Ingenuity

Harpoon Third Edition - Troubled Waters

(5100 Copies)

The Last of the addons for the Third Generation of the Board Game, "Troubled Waters" 1992.

Troubled Waters covers the turbulent Middle East since 1973 and shows the introduction of modern anti-ship missiles in modern naval combat.

Troubled Waters: Data Sheets and Scenarios for Middle East Operations (750)"Patrol troubled waters in search of enemy forces in this Harpoon supplement. Troubled Waters covers the turbulent Middle East since 1973 and showcases the introduction of antiship missiles as a dominant factor in modern naval combat.

"Modern antiship missiles allow fearsome striking power to be carried in tiny vessels. As commander of these 'eggshells armed with sledgehammers,' it will be your task to strike first and strike hard at the enemies of your nation, whether they come in the form of fast, vicious craft like your own, or as a huge carrier battlegroup."

Design: Larry Bond and Chris Carlson

"Troubled Waters Scenarios"

  • Fast Patrol Boat Operations, 1967-1973
  • 1973 Arab-Israeli War: Battle of Latakia
  • 1973 Arab-Israeli War: Battle of Baltim
  • 1973 Arab-Israeli War Scenario Generator
  • Fast Patrol Boat Operations in the Iran-Iraq War, 1980
  • Opening Skirmishes
  • Terminating some Terminals
  • Battle for Mina al-Bakr
  • Iran-Iraq War Scenario Generator
  • Tanker War, 1984-1988
  • Tanker War Scenario Generator
  • Supplemental Scenarios, 1980-1991
  • Mediterranean Scenario Generator
  • Persian Gulf Scenario Generator
  • Fast Patrol Boats vs. Carriers, 1986-1991
  • Freedom of Navigation Exercises, March 24-25, 1986
  • Line of Death Extended Scenario, March 23-30, 1986
  • Operation Praying Mantis, April 18, 1988
  • Fast Patrol Boats in Operation Desert Storm, 1991
  • Desert Storming the Rigs, January 17-18, 1991
  • Bubiyan Turkey Shoot, January 29-30, 1991
  • Live by the Sword, Die by the Swordsmen
  • Battle of Bubiyan Scenario Generator

Captain's Edition Harpoon

(12,800 Copies in 2 Printings)

Captain's Edition Harpoon (Larry Bond - Game Designer's Workshop) © 1990

The simple country cousin to the original "Harpoon," this gets novice and experience players alike into modern naval combat in a short time. With simplified units, game system, and a hex board, Mr. Bond manages to re-create the intrigue and excitement of his original in a short, quick, easy to play game.

Captain's Edition Harpoon Scenarios

  • Surface Encounter
  • Cruiser Missile Attack
  • Gun Battle
  • Radar Search
  • Shadow Boxer
  • Hunter Killer
  • Convoy
  • Sink the Nimitz
  • Combination
  • Patroller
  • Support Mission
  • Backfires in the Sky
  • Sierra Strike
  • Backfires in the Sky (Reprise)
  • Midway 2000
  • Advanced Scenario Generator (2 x 9 mission objectives)

Harpoon 4.1

The Latest and Most Modern of the Harpoon Board Games and additions,

Harpoon 4.1 - 2nd printing 2001 (Harpoon 4 originally published in 1996)

Announcing a little something that will blow you away! The era of modern naval combat began on October 21, 1967 when Egyptian missile boats launched four Soviet made Styx surface-to-surface missiles and sank the Israeli destroyer Elath at a range of 13.5 nautical miles. The face of naval warfare changed forever!

Harpoon 4, by Larry Bond and Chris Carlson handles all aspects of maritime combat: surface, sub-surface, and air. Harpoon 4 is a system of detailed but comprehensible rules covering the many facets of modern naval actions. Consistent rating systems and evaluations of the capabilities of modern naval vessels, aircraft, submarines, and helicopters make it possible to achieve realistic results when simulating known situations, by extension Harpoon 4 also achieves realistic results with hypothetical scenarios. Harpoon 4 can answer questions like:

Are carriers powerhouses or sitting ducks? Can transatlantic convoys survive in a modern wartime environment? In the cat-and-mouse games between US and Russian submarines, which is better?

But Harpoon 4 is more than a highly detailed simulation of modern naval tactics: it is a game which provides hours of enjoyment and recreation. Its treatment of modern naval warfare is the best available short of being on the bridge yourself. Extensive examples in the rules book actually take you through mini engagements that span less than a page of text. The set of die-cut counters included in the game, along with the Quickstart rules, make it possible to take this game home and play a scenario in an evening. For a few hours, lead ships going in harm's way.

Design: Larry Bond and Chris Carlson

South Atlantic War 2nd Edition 2002

South Atlantic War: Originally published in the 1980s by GDW, it has been completely revised and updated. Its 144 pages contains: 26 scenarios (including two new ones) New ground combat system for the Admiralty Trilogy system Forms updated to H4 standards Expanded campaign materials from recently released or interpreted materials Complete orders of battle for both combatants Links index to key web sites on the conflict The first edition has been used at the Naval War College and Quantico to train officers. Now you can pit yourself against the best.

Design: Ed Kettler

White Ensign

White Ensign There was a time when the sun never set on the British Empire. The sinews that kept the empire together were the ships of the Royal Navy, and later, those of the Commonwealth nations. Today, just like it was in the past, whenever those ships sail, one can see the White Ensign.

White Ensign discusses each conflict in which Commonwealth naval forces were involved from 1960 to the present day. These include: Yemen 1960-67, Borneo 1962-66, Rhodesia 1965-66, Iceland 1972-73, Falklands 1977, Desert Shield/Storm 1990-91, Kuwait 1961 (Operation Vantage), East Africa 1966, Suez 1966-73, Cyprus 1974, Falklands 1982, Adriatic 1993-96.

Perhaps the most comprehensive study of the modern Royal Navy outside of official publications and a valuable reference book in its own right, White Ensign is ment to be used as a supplement to Harpoon4 and requires the use of Harpoon4 rules to derive the maximum value from it. All ships, from carriers down to patrol/fast attack craft, as well as ships taken up from trade (STUFT) during the Falklands War are included in the ship data annex, as are all aircraft that were or could have been used in a naval environment. Also included is an extensive bibliography which includes official sources and internet sites.

Design: R A Doty

Sea of Dragons

Sea of Dragons concerns conflicts among 16 nations of the Pacific Rim, all of whom have their own agenda and means to try to advance it. The scenario book includes a brief introduction to the political and economic aspirations of the potential belligerents, and is followed by a discussion of their capabilities and military plans for the immediate future. There are 4 scenario sets containing a total of 26 engagements, many of which are suitable for solitaire play. The scenarios can be played individually or as part of a mini-campaign. And just in case 26 scenarios are not enough, a scenario generator for the hotly contested Spratly Islands is also included.

The fleet and air force lists contain all the platforms currently in service plus those expected to come on line over the next few years. Rounding things out is an extensive bibliography and reference section and errata for Harpoon 4 rules and data annex.

The Data Annex contains almost every platform available since 1980 as well as quite a few older ones that are now out of service. The vast majority of the data on the weapons and sensors are new and have previously not been listed in Harpoon 4. This wealth of information will allow the modern naval enthusiast to explore various combinations of systems, much as the nations involved do when preparing threat analysis. Short of actually being on the bridge or in the cockpit. there is no better simulation.

Design: Adrian Davis

High Tide

High Tide - An H4 boxed set. Based on what we have learned since the collapse of the Soviet Union, it compares, for the first time, the strengths and weaknesses of the Cold-War adversaries at the height of their power. In High Tide, the Harpoon design team of Larry Bond and Chris Carlson is joined by Jay Wissmann, who has contributed the scenarios.

The 128- page scenario book provides thirty naval battles, covering all types of naval operations: antisubmarine warfare, convoy operations, mining missions, amphibious landings, air-strikes on land and naval target, special missions, and sub-on-sub engagements from between 1980 and 1989.

Sidebars describe the naval technology of the time, as well as important events and key leaders. Over half the scenarios are part of a linked campaign based on a story line written by Larry Bond and Chris Carlson. The foreword was written by Dr. John F. Lehman, Secretary of the Navy from 1981 to 1987. Dr. Lehman was directly responsible for the condition and performance of the U.S. Fleet, and its amazing buildup during that decade.

High Tide's Data Annex is a comprehensive listing of platforms, weapons and sensors for naval, air, and some land units. Each ship class entry has a full listing of its sensors, offensive and defensive weaponry, as well as dates and details of refits. Aircraft entries list their performance, sensors, and possible ordnance loadouts. Separate annexes are included for torpedoes, naval guns, naval and land-based missile systems, antisubmarine weapons, anti-missile weapons, radar, sonar, aircraft weapons, and more, including nuclear weapons, all organized by nation. All the data is based on real-world information, and is the most accurate unclassified source in existence. The rule book (H4.1) has 128 pages of useful information, systematically covering all types of naval and air warfare. The rules, which are the basis for the computer game, describe how weapons and sensors behave, individually and in combination, how to improve their performance or reduce their effectiveness. The damage rules describe what happens when a ship or aircraft is hit, and details the lethality of the different types of weapons. Sidebars provide deeper background and guidance on basic tactics.Completing the boxed set are 210 ship (1/2"x 1") and 140 aircraft and weapons counters (1/2"x 1/2"), displaying the graphic quality that has come to be expected from a Clash of Arms product.

Design: Larry Bond, Chris Carlson, and Jay ********

The Introduction of the Harpoon Naval Review

In 1994 the "Harpoon Naval Review 1994" by Dave Schueler was born out of a fan desire for more scenarios. It was the biggest complaint from the fans at the gaming conventions and the "HNR" as it became known was born with user created scenarios and many more platform forms, updated rules, and the latest information on the Navies around the world.

Harpoon Naval Review 1994

"The world is changing rapidly, and the rate of change seems to increase with each passing month. International political and military events and new developments in technology and weaponry tax the Harpoon player's ability to keep up with it all. So many potential scenarios, so many changes to platform and weapons data.

"But at the same time, there are still so many interesting historical events crying out for treatment in the Harpoon system.

"Enter the Harpoon Naval Review. At last, an annual forum for a wide range of Harpoon topics: Current events, naval affairs, and historical scenarios. From the Bush administration's last strikes into Iraq, to naval clashes off the coast of disintegrating Yugoslavia, to the Gulf of Tonkin, the Harpoon Naval Review delivers a broad array of scenarios to the Harpoon player..."

Harpoon Naval Review 1997

In 1997 came the "Harpoon Naval Review 1997".The Cold War is now over, so the world's navies seek to revamp their fleets and plan for the future. For some this means looking toward old rivalries, while others try to take advantage of the power vacuum left by the dissolution of the Soviet Union. Harpoon Naval Review brings these situations to life with detailed scenarios set in the Baltic and Aegean Seas to the South Pacific and Indian Oceans. Also included is a random scenario generator plus "State of the Fleet" articles describing current naval events for several nations, along with over 60 ship and aircraft forms for the each of the scenarios.

Harpoon Naval Review 2000

In 2000 came the "Harpoon Naval Review 2000". As we enter the 21st Century, confrontations between nations continue to arise around the world. When diplomacy fails, military forces are ready to step forward to deal with the situation. As it was before the Cold War, use of military action has become an extension of political power. This is especially true for the world's navies who are often the most ready to deal with a crisis, and may already be nearby. The potential for conflict throughout the world's waters has risen dramatically, creating a number of situations, both actual and hypothetical, that can be simulated using the HarpoonTM game system.

Harpoon Naval Review 2000 provides detailed scenarios that allow you to explore conflicts in the Taiwan Strait, the Indian Ocean, South America, the Mediterranean, and the Baltic. Harpoon Naval Review 2000 also includes articles on current naval events around the world, optional rules for logistics and endurance, along with ship and aircraft forms for the scenarios.

Harpoon Naval Review 2000 contains:

  • 38 Ship Forms- Littoral Warfare
  • 4 Aircraft Forms

Ten Detailed Scenarios:

5 Stand-alone

  • A Blow in the Baltics - Russia vs. Germany
  • Assault on a Queen (A 1970's Mediterranean Scenario) Libya vs. Great Britain
  • A Conflict of Interest - India vs. China and Pakistan
  • Fish Wars, Round 2 - Canada vs. Spain
  • Action in the Adriatic - NATO vs. Yugoslavia

5 Theme Related

  • One China - 3 concerning China vs. USA and Taiwan
    • Bogies
    • Port Arthur II (Lushun Revisited)
    • Skunks
  • The Second War of the Pacific - 2 with Peru and Bolivia vs. Chile
    • Bolivian Beach
    • The Northern Front

Articles on:

  • The Navies of South America
  • A Royal Navy for the 21st Century
  • Optional Rules for Naval Logistics, Repairs, and Endurance

Harpoon Naval Review 2003

2003 Harpoon Naval Review - Following the pattern established by the first three in this series, the 2003 HNR contains technical data on new platforms introduced during the past three years, modifications made to existing systems, weapons upgrades, etc. Articles and scenarios pertaining to possible hot spots along with new ship and aircraft forms round out the module.

With no worldwide naval policeman, the early 21st century provides plenty of scope for small nations to advance their agendas on the seas, where rapid reaction forces take days or weeks to respond. With confrontations limited to the force on hand, such risks are proving politically palatable as well.

The Harpoon Naval Review 2003 provides nine detailed scenarios that explore conflicts spanning the world's hot spots, from decades of tensions between Cuba and the USA, to new arenas of conflict as India flexes her naval might. Also contained are cogent articles on new weapons systems, tactics, and optional rules, along with a record of ship and aircraft forms.

Harpoon Naval Review 2003 contains:

  • 56 Ship Forms
  • 16 Aircraft Forms

Nine Detailed Scenarios, some with after action reports:

  • Cuban Connection - Cuba vs the USCG
  • One Size Fits All - Russia vs NATO
  • Indian Ocean Escort - Russia vs NATO
  • Operation Constrictor - India vs NATO
  • Eastern Exercise - India & Vietnam vs China
  • Streetfighter - Hypothetical Scenario(s) for the new LCS
  • Little Wars - Myanmar vs Thailand
  • Little Wars - Guyana vs Suriname
  • Send in the Marines - US vs Iran

Articles on:

  • Australia's Navy in the 21st Century
  • China's Next Generation; a look at future Chinese aircraft & ships
  • Keeping the US Out of the Gulf
  • Don't Sink this Sub! A tour of a Foxtrot class submarine
  • Optional Variable Combat Damage in the Harpoon System
  • Weapon Mount Arcs versus Director Arcs

Harpoon Naval Review 2009

  • Cant upload picture??
  • 48 ship forms
  • 52 aircraft forms
  • (Standardized Admiralty Trilogy Information)

Covers potential conflicts in:

  • The Atlantic
  • The Mediterranean
  • The Coasts of South America
  • The Coasts Africa

Includes After Action Reports

Main Articles:

  • Armada Española - An article on the current state of the Spanish fleet
  • A Question of Sovereignty - Spain vs. Morocco over the North African enclaves
  • El Golfo de Coquivacoa - Columbia vs. Venezuela in a historical scenario
  • Sueño Submarino De Hugo (Hugo’s Submarine Dream) - Venezuelan submarines against a U.S. blockade
  • Cauldron 2010 - France and the U.S. square off in four scenarios
  • The Outer Air Battle - Defending a U.S. carrier group in scenarios from the 1960s to today
  • Offensive Jamming in Harpoon4 - Updated jamming rules for use with The Outer Air Battle scenarios, a reprint from The Naval SITREP.
  • Pirates of Somalia - A joint naval force faces off against the Somali pirates
  • Sub vs. Convoy: A Harpoon4 Scenario Generator



1987 Larry Bond signed a contract with a Texas based firm, Applied Computing Services Inc. to begin programming the first Harpoon computer version.

1989 - The First Computer Harpoon was published. 30 months in delvelopment, 12 man years of time, at a cost of over $300,000, the IBM/DOS version of computer Harpoon is published by Three-Sixty Pacific Inc.

Harpoon - Challengers Edition

Harpoon Classic

Harpoon II

Harpoon II Admiral's Edition

Harpoon Classic 97

Harpoon Classic 2002

2002 August - Harpoon Classic 2002

Harpoon 3 Macintosh

2001 Jesse Spears ships Harpoon 3 for the Mac

Harpoon 3 Windows


2002 February Jesse Spears ships Harpoon 3 PC

Harpoon 3 is a Real-Time Naval War Game on an Operational/Tactical level. It accurately models and simulates Naval and Air Warfare. Including most aspects of Naval and Air combat including editable platforms, sensors, and weapons.

As the successor to the award-winning Harpoon 2 and Harpoon Classic, Harpoon 3 is quite possibly the most comprehensive, most realistic and most accurate strategy-simulation of air and naval operations available to non-military users. The computer-Harpoon series is, in fact, considered to be close enough to "the real thing" that it has been in use for years by various military branches around the world as a training and "what-if" simulation tool. Like Harpoon Classic, Harpoon 3 uses Larry Bond's tabletop miniatures wargame Harpoon as its source, just like Tom Clancy did with Hunt for Red October and Red Storm Rising.

Harpoon 3 enables the faithful modeling and representation of the full range of modern air and naval operations; including submarine & anti-submarine warfare, carrier battlegroup operations, convoy actions, land-based air operations, employment of nuclear weapons, amphibious and air-assault operations, massive fleet engagements and more.

Harpoon 3's scale and location of scenarios is virtually unlimited. Whether you want to simply test an Aegis cruiser against a Kirov-class battlecruiser or completely model World War 3 or a possible conflict in the Western Pacific. Harpoon 3 gives you the tools. The only real limit is how far you want to go.

Harpoon 4 2001 UBISoft cancels H4 2003 Ubisoft Cancels Harpoon IV again

Harpoon 3 Professional Edition Enhancements from the commercial product (H3 ANW): Geospatial Information Systems (GIS) Interface - This allows for simple geometric shapes to be imported from products such as ESRI's ArcInfo®. Harpoon Track Interface (HTI) - All unit tracks can be exported to a standard database product and then to products such as STK's Satellite Tool Kit®. "Hot Washup" or "VCR" feature - Provides the ability for entire games to be recorded, viewed, edited and replayed. Distributed Interactive Simulation (DIS) Interface - An international standard used for simulations to communicate with each other in real time. Source code can be licensed - Allows for security or validation purposes. Umpire functionality - Provides the ability for a training professional to oversee training activities.

Enhancements underway: Air combat model enhancements - More detailed air combat.

More Protocol Data Units (PDU) - For increased interoperability with existing simulations.

Sensor API - Allows customers to interface into the sensor code. Offboard vehicles - Allows for remote vehicles, Special Forces. Batch Runs - Provides a "Monte Carlo" capability.

Future Enhancements: Land combat Crew factors

Improved weather Mine warfare Mission costing (e.g., fuel, weapons, unit losses) Victory Conditions based on casualties and SAR operations

A Brief History The Australian Department of Defense (ADOD) sponsored single-player changes to the game to create Harpoon 3 Pro v1.0. Later, they partnered with AGSI to create Harpoon 3 Multiplayer and Harpoon 3 Pro Multiplayer, which contributed to Harpoon 3 Professional (v3.7).

2006 Harpoon 3 Advanced Naval Warfare -- June 14, 2006 Harpoon 3 Advanced Naval Warfare is the result of decades of development and fan support, resulting in the most comprehensive, realistic, and accurate simulation of modern combined air and naval operations available to the gaming public. New features include, multiplayer support, third party databases, scenario editors, and more than 120 pre-built scenarios!

2007 LARRY BOND'S HARPOON - COMMANDER'S EDITION --November 20, 2007 Larry Bond's Harpoon - Commanders Edition is the latest addition to the longstanding naval warfare simulation series that has brought dozens of awards and accolades from gamers and military personnel alike over the course of more than a decade. Like its predecessors, Larry Bond's Harpoon - Commanders Edition allows players to assume the role of a fleet commander, making the same type of decisions he has to make, using the same type and quality of information he might expect to get in wartime.

Bold text20 Years of Harpoon – this is Harpoon - Ultimate Edition!

Harpoon – Ultimate Edition is the best and most comprehensive compilation of computer Harpoon games ever assembled! The two flagship products in the Harpoon line up, Advanced Naval Warfare and Commander’s Edition come highly expanded and improved from their previous versions. Advanced Naval Warfare comes with a full suite of editors, upgrades and expansion to the sonar models, boarding actions, encrypted databases, and more! Commander’s Edition sports an all new EMCON AI, an expanded WestPac BattleSet, a greatly improved HCDB database, and more!

To celebrate the 20th Anniversary of Harpoon and give fans who enjoy playing the older versions a great archival edition, Harpoon – Ultimate Edition includes more than 20 previous releases of Computer Harpoon including Harpoon 3 v3.63 and Harpoon Classic. This allows players who have databases or scenarios tied to these older versions to continue to enjoy them for years to come, and it will also allow new players who purchase the Ultimate Edition access to this rich older content.

We believe this comprehensive bundle, unlike any that has previously been released for Harpoon on the computer, represents a digital history and "Collector's Edition" of Harpoon that every Harpoon gamer will want to have on their shelf for years to come.

Harpoon- Ultimate Edition is the most powerful and complete modern naval warfare simulation on the market and a must have for any Harpoon fan!

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